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Knight and merchants remake

Содержание

Knights and Merchants Remake [RUS]

Год выпуска: 2012
Жанр: Стратегия
Разработчик: Krom / Lewin
Тип издания: RePack
Язык: Русский
Таблетка: Не требуется

Системные требования:
• Система: Windows 95/98/ME/XP/Vista/7;
• Процессор: Pentium II 500MHz или быстрее;
• Память: 256 Mb;
• 3D ускоритель с поддержкой OpenGL версии 1.4 или выше;
• Звуковая карта: совместимая с DirectX;
• Жесткий диск: 300 Mb свободного места
Размер: 260 MB

Описание:
Это написанный с нуля движок игры с использованием оригинальных файлов ресурсов игры "Knights and Merchants" (Война и Мир, Вторая Корона). Целью KaM Remake является попытка оживить оригинал игры. Сделать её работоспособной на современных компьютерах и операционных систем, а также исправить множество ошибок в движке игры. Разработку ведут два известных программиста Krom и Lewin.

Ключевая особенность игры состоит в том, что в ней можно с легкостью играть по сети не применяя сторонних программ. В том числе можно проходить кампании в co-op режиме. Уже сейчас ежедневно кол-во игроков в сети непрерывно растет.

Трейлер:

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Язык интерфейса: Русский, Английский (Multi26)

KaM Remake — Это написанный с нуля движок игры с использованием оригинальных файлов ресурсов игры "Knights and Merchants" (Война и Мир, Вторая Корона). Целью KaM Remake является попытка оживить оригинал игры. Сделать её работоспособной на современных компьютерах и операционных систем, а также исправить множество ошибок в движке игры. Разработку ведут два известных программиста Krom и Lewin.

Ключевая особенность игры состоит в том, что в ней можно с легкостью играть по сети не применяя сторонних программ. В том числе можно проходить кампании в co-op режиме. Уже сейчас ежедневно кол-во игроков в сети непрерывно растет. А IV чемпионат от KaMClub был проведен исключительно на KaMRemake.

L MapEd: Allow to toggle trees/objects opacity (make them partially visible) [Marcin]
L MapEd: Allow to toggle AI defence positions display
L MapEd: Random objects brush
L MapEd: Artistic brushes (those that place random types of trees and/or decorations)
L MapEd: Make houses highlight red when about to erase them as trees/units do
L MapEd: Flat terrain checkbox on Extras popup
L MapEd: Allow to set troops order destination with mouse on map
L MapEd: Add size to Object delete brush (possibly in a new tab where artistic brushes will be)
L MapEd: An option to hide roads/fields, so you can view just the terrain while you edit it
M MapEd: "Sync all" checkbox when adding wares to a house which makes it the same for all houses of that type
L MapEd: Pipette tool like in Photoshop to select the type of tile under the cursor (ctrl+click while in tile mode?)
L MapEd: Lasso selection for copy/paste
L Add a button into barracks UI to allow to set a rally point
L MapEd: Allow to rotate tiles on the map like in Krom’s editor

— Fixed "Unsupported global variable type 28" error in dynamic scripts when using UnicodeString (no need to use unicode, use AnsiString)
— Make units turn around without skipping inbetween directions (instead of immediate direction change)
— Unexpectedly high ping values (not our problem usually)
— One type of pine tree cannot be cut (same as KaM, there are not even sprites for it falling down)
— The ingame briefing texture is too short, see attached picture
— Serfs should take wares back or to suitable house if destination is destroyed
— In window mode, the taskbar is over the game window. (thats what it supposed to be, use fullscreen instead)
— Warriors attacking enemy citizens don’t listen to orders (thats a feature)
— Many texts will not change if I change the language in options menu (we are always working on it)

Fixed in r6720:

+ Actions.GroupOrderSplit returned the original group ID, not the new one
+ Delivery importance would be ignored in cases where you have more available serfs than available deliveries
+ Storm attacking soldiers would sometimes pass by enemies instead of stopping to fight them
+ Citizens would not step out of a house onto a tile which was not road
+ Wares icons went off by few pixels to the left-top on the wares rows, reverted back
+ MapEd should not allow to set active player type to nor human nor AI
+ Script command IsFieldAt checked winefields by mistake (same as IsWineFieldAt)
+ Script could order to attack allied assets. Check alliance settings when executing attack commands from script
+ Script would not allow to play WAV files with anything except lower case letters and digits
+ Random seed should be different before each game
+ Attacking an animal through script command would crash a game
+ AIs should retaliate when the arrows are in the air, not while the archer is just aiming
+ Limit save name length (long names can cause crash)
+ Fixed winefield bug (MapEd did not save grapes objects)
+ Scripts should not allow to link players warriors to other players group
+ In-house enable/disable ware delivery in script worked in reverse
+ Actions.PlayerWareDistribution did not update house orders, so houses didn’t notice that the distribution has changed
+ Integer overflow in stats caused by counting stone/wood as consumed twice when an incomplete house was destroyed
+ Crash during delivery if ToHouse was destroyed while the serf was inside FromHouse
+ Network system messages are now translated
+ Player alliance towards self is inconsistent, especially in MP and when accessing from script (should be Ally always!)
+ Block sending chat during reconnection to prevent messages being lost or causing errors (when fMyIndexOnServer is out of date)
+ Beacons did not render on unrevealed areas
+ Singleplayer replays ended at the last player command rather than when they were saved (use gic_GameSave in SP too)
+ Actions.GiveHouse failed when there was a worker building a field or road next to the house
+ Strange AI behaviour in campaign missions due to AI attack values not carrying over like they do in KaM
+ AI warriors should attack enemies when they are within 4 tiles, to prevent sneaking into AI village (can be set in MapEd)
+ Terrain brushes in MapEd erase corn/wine fields (should preserve them)
+ When citizen walks into a house he should be deselected
+ Make wood to be delivered first to building sites
+ Changing game options resets all players’ ready status so host can’t change at the last moment without player agreement
+ Hotkeys (0..9) are now stored in multiplayer saves too
+ Replays show the scripted overlay text for the selected player
+ Message log is no longer lost when saving in multiplayer, and messages no longer show in replays
+ Arrows shot over longer distances would be invisible for the last

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10% of their flight (units die when no one appears to be shooting them)
+ Rare stack overflow with flattening terrain recursively during stone mining near a house (which cannot be elevated) See example stonebug.jpg
+ Dynamic scripts should not allow to give houses/units to disabled player
+ Script should not allow to place houses on top of fields
+ TSK15 — AI does not build because stone is too far away (AI builder was incomplete)
+ Due to archers being less powerful many campaign missions cannot be won (e.g. first battle in TSK 2, TSK 8)

Improvements:
+ M Noticeably improved render performance when zoomed out
+ M Noticeably improved render performance when there are many houses on the screen
+ L Serfs check for a better delivery destination when arriving at the From house (due to state of village changing)
+ M MapEd: Copy/paste works between multiple instances of the editor using Windows clipboard
+ L Allow to specify localized player names for the missions
+ L Game will flash on task bar when new chat message arrives
+ L Set random seed on game start (for MP it needs to be decided by host and synced before the game starts)
+ L A way to order +100 weapons at weapon makers and other places (shift + left-click)
+ L MapEd: Allow custom map sizes
+ L Shortcuts for all soldier buttons: , & . to rotate, + & — to add/withdraw lines, X to charge, F for food
+ L MapEd: Randomize terrain tiles when creating a new map
+ L MapEd: Increased max terrain brush size to 32
+ L New script command !BLOCK_UNIT to block certain types of units/soldiers from being trained/equipped
+ L Allow cinematics in dynamic scripts
+ M File transfers in multiplayer lobby
+ L Master server use MySQL for storage rather than .txt files
+ L Shift+3 joins the selected warrior group to the group assigned to hotkey 3 (Starcraft style)
+ L The host can ban players from the lobby (only from this lobby, it is not a permanent ban)
+ L MapEd and script let you add out wares to houses (e.g. stone to stonemason)
+ M New column in load/replays menus: Date/time (stored internally in save format since file modified date is not very trustworthy)
+ L Keyboard shortcuts to zoom for people without a scrollwheel (page up/page down)
+ L Distribution of wares is viewable during replays
+ L Rally point for the barracks
+ L Warriors leaving the barracks will form a square formation rather than a long snake like in TSK/TPR
+ L Multiplayer spectating
+ L MapEd option to enable the AI to retaliate against allies’ assets being attacked like they do for themselves
+ L Multiplayer in-game player list ordered by teams
+ L When archers are ordered to attack by right clicking enemy unit, they will walk into range in formation not spread out
+ L Add script command to allow to add recruits into the Barracks in MapEd (only Barracks for simplicity, other houses dont need it)
+ L Pressing spacebar will center the screen on the latest alert (beacon or under attack)
+ L Save screenshots into own folder called "Screenshots"
+ L Add an option to give hosting rights to another player in lobby
+ L The story message on campaign map minimizes instead of jumping annoyingly
+ L Unlocked campaign map flags have numbers so you can find a mission easily
+ M Ability to return to the lobby (by vote) after the game has started in multiplayer
+ M Servers running on the local area network are detected and listed at the top of the server list
+ L Some way to delete multiplayer saves from within the KaM Remake (delete button on replay viewer)
+ L Some way to delete maps from within the KaM Remake (delete button in MapEd menu)
+ L MapEd: Magic water works for ice
+ L Way to hide scripted overlay
+ L Message when weaponmaker has complete his order

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Fixed in r5503:

+ Make Serfs face the house plan entrance when handing building materials to it
+ Stonemasons/fishermen would report that resources are depleted when the only mining spots were blocked by another unit
+ Archers behave badly when you tell them to attack directly (houses and units)
+ Saving a game or a map in MapEd with a name ending/starting in a space crashes with "Invalid file name"
+ In maps with elevated terrain near the top it is not possible to see units standing on the top few rows
+ MapEd did not saved Group orders (sendGroup and AttackPosition)
+ Only the first 16 servers would be queried correctly, subsequent servers would not show in the list
+ Chasing down archers even with knights is ineffective, knight starts to attack and archers keep stepping away, then the knight stops and just stands there
+ If you halt your archers after they shoot they will shoot without reloading, increasing their firing speed
+ Game window would move when resizing below minimum allowed size (should stay in place)
+ If weapon maker had f.e. 5 axes and 5 lances in output and all weapons were ordered, he would not make bows
+ Farms were significantly less efficient when sharing a large field between multiple farms
+ Map/save/replay lists are populated a lot faster now
+ Citizens graph no longer counts recruits
+ Better understanding of coop missions in lobby (don’t require user to set teams and AI players, don’t reveal map in preview, etc.)
+ Replays would mismatch if a player attempted to use a storehouse cheat pattern (the cheat was allowed in the replay causing a mismatch)
+ Listbox scrollbars jump when trying to drag them by upper/lower thumb edge
+ AI attack scripts carried uninitialized values (e.g. delay) over from previous attacks
+ Limit chat message to some sane amount of characters (256) to avoid spam
+ Clicking on the splash screen registers the click on the main menu once it is loaded
+ XML status output from the server sometimes contained invalid characters in player names (now they are escaped correctly)

Improvements:
+ H Refactor army management with TGroup layer
+ L Allow to set wares count in houses in MapEd
+ M FPS shown along side ping so you can easily identify the player causing lag
+ L VSync should be configurable on the settings page, it can reduce performance a bit on some systems and players might like to change it
+ M Block delivery flags for specific wares in the barracks
+ L Wares need to be taken out of the barracks for trading at the market
+ M Terrain painting brushes in MapEd
+ L Disabling Market buttons will let player know that he can’t select new trade without canceling current one
+ L Improved stats panel, when possible items are placed one per row
+ L Host can set password for lobby
+ M Sliders in lobby for selecting speed during peacetime and after peacetime
+ L Army graph starts 5% before the first variation (to skip peacetime)
+ L Add a command to let the AI repair houses without building new ones (wasn’t possible in KaM)
+ L Draw highlight on houses mentioned in an open message
+ Fix fences shading along edges of FOW
+ L Pressing a key selects the map starting with that letter in map/save lists
+ School+Inn and Quarry+Woodcutters are unlocked in pairs to speedup early game
+ Made that missions without victory goals do not proclaim player victorious immediately. Instead victory never happens (or ruled by script)
+ L Randomize locations within teams option in the lobby
+ L Ability to send a whisper (private chat) to a specific player
+ M Visualise fog of war for the selected player in replays so you can understand player’s perspective
+ M Scrolling around the map using middle mouse click, as in TPR
+ M Allow host to set a description for the lobby shown on the server selection page ("noobs/pros only", "chat lobby", etc.)
+ L Private messaging in MP
+ L Add unused sprite 17 from trees.rx
+ L Pressing a character with a dropdown/listbox selected will choose the first item starting with that character
+ L It is impossible to identify selected group if player flag color is white. Use dark-grey instead.
+ L Clicking a location on the lobby minimap selects that location if it’s available
+ L Minimap preview in lobby could indicate teams somehow as well (border around the color circle?)
+ L MapEd: Magic water brush to allow to change waterflow direction on whole area

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Fixed in r4179:

+ Belarusian letter Ў had upper and lower case swapped in fonts
+ Intel 965/963 GPU does not comply with OGL 1.5 spec on VBOs, check Assigned instead of OGL version
+ Taking weapons from store>barracks should not be a lower priority than house>house deliveries
+ Network latency in KaM Remake was always far higher than necessary due to Nagle’s algorithm being enabled by default for TCP (we now use TCP_NODELAY)
+ A unit should not take a home that he can’t walk to
+ TSK 5 some purple scouts would sit in the top right corner and not attack
+ Fixed crashes related to TimeGet/GetTickCount overflowing

Improvements:
+ The map editor shows the number of fish in a water body like other resource deposits
+ Make hints more visible with background
+ Number of building materials delivered to an under construction house is shown when it is selected
+ Holding shift while placing a house keeps the house selected instead of changing to road
+ Limit number of builders per house, now with MP games having upto 40 builders that is needed a lot
+ Map editor has speed slider along with size and slope
+ Marketplace trade values have been significantly changed

Рыцари провинции — Alpha 10

Я рад сообщить, что рыцари провинции Альфа 10 был выпущен сегодня, и доступен для загрузки с сайта игры — knightsprovince.com

Рыцари провинция объявление

Так что это его — большое объявление о секретном проекте.

Мы обсудили какие новые игры мы могли бы сделать, развития, стиль, баланс, новых идей. С тех пор, как я был занят прототипов (помните те Первоапрельский 3D оказывает), программирование нового 3D местности и оказания двигатели, планирование блока такелаж и анимации, 3D моделирование, рисование эскизов. Я должен был нанять внештатных людей, чтобы помочь с этим тоже.

Здесь, по всей его нынешней славы:

Официальный Рыцари провинция девблог в настоящее время находится по адресу: https://www.knightsprovince.com/
Это был частный течение прошлого года, виден только несколько человек. Теперь общественность! Вы найдете много информации о проекте, там, что я отправлял в течение прошлого года и половины. Проверьте СМИ, чтобы увидеть экраны и искусства.

Альфа версии доступны для загрузки и играть!

Упреждение вопросы о судьбе Кам Remake в — Рыцари Провинция уже в течение последних 1,5 лет, сосуществующих с KaM Remake развития бок-о-бок. Некоторые изменения пошли от KMR КП, некоторые в другом направлении. Зная, что это должно дать вам хорошее чувство, как дальнейшее развитие KaM Ремейк будет сосуществовать с Knights провинции.

В ответ на первые Aprils сообщению

Сегодня вечером 2 апреля, а некоторые вещи должны быть объяснены.

Прежде всего — мы оба (я и Левин) хотел бы поблагодарить вас всех за отзывы. Мы вложили много усилий в Кам Remake и это действительно приятно видеть рост и поддержку сообщества. Проект никогда не будет настолько продвинут, без сообщества вокруг нее. Это действительно очень много значит для нас иметь вашу поддержку в нашей работе.

Как многие из вас уже поняли, первым Aprils сообщение было шуткой. Мы не скучно с 2D pixely графики и KaM анимации. Мы не пьем pixely вино и как новобранцев просто способ, которым они, без дополнительного волос на лице. Изображения в должности были обработаны в Lightwave 3D (3D Max альтернативной) в пару вечеров.

Планы на будущее

Вы знаете, как она идет с хобби с течением времени, они меняются. Это римейк проект был наше хобби в течение длительного времени, но, как изменить все в этом мире, так же это слишком . Последняя релиз (r6720) было очень утомительно. Я и Левин все еще на каникулах от серьезных Кам Remake кодирования.

То, что я собираюсь сказать, была нытье нас в течение длительного времени. Несколько месяцев назад мы осознали, что мы получили так очень скучно неровной 2D-графики, нервный анимации и бесконечный поток исправление ошибок (и никогда не заканчивается фонтан идей, чтобы добавить новые дома и единиц, которые нам не удалось добавить), что мы решили поставить это к концу.

Некоторые из вас, возможно, не нравится, но те, кто сильны наизусть следует исходить:

Новый онлайн игроков рекорд — 224

С новым r6720 версии из менее месяца назад, KaM Remake побил новый рекорд 2015-01-04. В вечерние часы по Гринвичу, было 224 игроков онлайн сразу.

Интернет игроки статистика (нажмите для увеличения изображения)

Диаграмма показывает онлайн Количество игроков с 1 декабря. r6720 вышел на 9-м и становится все больше и больше игроков, участвующих пор.

Статистика серверов

Сейчас 26 серверов и 109 игроков онлайн

Всего игрового времени:
315 лет, 337 дней 10 часов
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